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| Somewhere in The Wasteland. |
The field of battle was grey and desolate. A small thicket of scraggly trees and thorn bushes grew on one end, while the crumbling ruins of a long forgotten settlement stuck out of the dry and arid ground of the other end.
We both showed up with small armies totally 1250 points each..
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| The Gray Reavers. |
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Warriors of Chaos [1241 pts]
Warhammer: The Old World, Warriors of Chaos, Open War
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++ Characters [317 pts] ++
Exalted Sorcerer [90 pts]
- Hand weapon
- Light armour
- Mark of Chaos [Mark of Chaos Undivided]
- Wizard [Level 1 Wizard]
- On foot
- Daemonology (randomized spell: The Summoning.)
Chaos Lord [227 pts]
- Hand weapon
- Full plate armour
- Shield
- Mark of Chaos [Mark of Chaos Undivided]
- General
- On foot
- Giant Blade
++ Core Units [578 pts] ++
15 Chaos Warriors [228 pts]
- Hand weapons
- Heavy armour
- Shields
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician
15 Chaos Warriors [228 pts]
- Hand weapons
- Heavy armour
- Shields
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician
15 Chaos Marauders [122 pts]
- Hand weapons
- Light armour
- Shields
- Chaotic Cult [None]
- Formation [Close Order]
- Marauder Headman (champion)
- Standard bearer
- Musician
++ Special Units [346 pts] ++
Chaos Chariot [110 pts]
- Hand weapons
- Halberds
- Mark of Chaos Undivided
5 Chosen Chaos Knights [236 pts]
- Lances
- Shields
- Full plate armour
- Barding
- Mark of Chaos [Mark of Nurgle]
- Champion
- Standard bearer
- Musician
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Created with "Old World Builder"
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| Queen Helga's Entourage |
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Helga's Entourage [1250 pts]
Warhammer: The Old World, Dwarfen Mountain Holds, Open War
===
++ Characters [285 pts] ++
Queen Helga [177 pts]
- Hand weapon
- Full plate armour
- Shield
- General
- On foot
- Rune of Speed
- Rune of Cleaving
- 2x Rune of Shielding
Engineer [108 pts]
- Hand weapon
- Heavy armour
- Handgun
- Rune of Shielding
- Rune of Rapid Fire
- Rune of Accuracy
++ Core Units [355 pts] ++
10 Dwarf Warriors [115 pts]
- Hand weapons
- Heavy armour
- Shields
- Veteran (0-1 unit per 1000 points)
- Veteran
- Standard bearer
- Musician
10 Thunderers [115 pts]
- Hand weapons
- Handguns
- Heavy armour
- Veteran (champion) [Handgun]
- Standard bearer
- Musician
10 Dwarf Warriors [125 pts]
- Hand weapons
- Heavy armour
- Great weapons
- Shields
- Drilled
- Veteran (champion)
- Standard bearer
- Musician
++ Special Units [248 pts] ++
Cannon [110 pts]
- Cannon
- Hand weapons
- Light armour
- Rune of Reloading
- Stalwart Rune
8 Miners [138 pts]
- Hand weapons
- Great weapons
- Heavy armour
- Blasting Charges
- Veteran
- Prospector (champion)
- Standard bearer
- Musician
++ Rare Units [218 pts] ++
10 Irondrakes [218 pts]
- Hand weapons
- Drakeguns
- Full plate armour
- Drilled
- Ironwarden (champion) [Trollhammer torpedo]
- Standard bearer [Rune of Battle]
- Musician
++ Mercenaries [144 pts] ++
3 Imperial Ogres [144 pts]
- Hand weapons
- Heavy armour
- 1x Great weapons
- 2x Light cannons
- 3x Ogre pistols
- Captain (champion)
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Created with "Old World Builder"
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| Dwarf Deployment. |
I wanted to change up Queen Helga's list from the last time I used it. With Helga herself I removed the Rune of Adamant and gave her double Rune of Shielding. This was an effort to try to free up points for things elsewhere in the list. One of the the most obvious additions to the list was the hiring of a trio of Imperial Ogres. Thankfully they made their pre-game roll and showed up on time and (allegedly) sober.
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| Chaos Deployment. |
I can't speak to the decisions Bob made for his Chaos force other than that he eschewed all missile weapons in favor of getting up close and personal. His Sorcerer rolled
The Summoning for his pre-game spell selection.
TURN ONE
All of the Chaos force marches forward!
The Dwarfs focus on a a unit of Warriors and pick off a few of them with shooting from the cannon and the Iron Drakes. The Thunderers did not net any kills.
CHAOS TURN TWOIn the previous turn, the Imperial Ogres shot their Light Cannons into the woods hoping to hit the Chaos Knights that were smashing their way through it. They missed every shot. Now that they were being charged they Stood and Shot and again missed with each shot. The Chaos Chariot crashed into the unit of Dwarf Warriors on the board's edge but only killed two of them. In return, the dwarf counter attack rolled only 1's and 2's on the dice! Somehow, we managed to get a drawn combat our of that mess.
Helga and her unit of warriors charge the Chaos Warrior unit.
Helga Challenges the Silver Jarl who eagerly accepts the it.
The result is that Helga loses two Wounds, and her Warriors didn't achieve enough kills to win the fight. The unit Falls Back in Good Order.
turn 3
The Knights win the fight against the Ogres even though the Ogre Captain with his mighty double handed weapon damn near wiped the floor with them. The CR determined that the ogres lost.. He fails the break test and runs away. I can't recall if the Knights restrained themselves of just failed to catch him.
Meanwhile another unit of Chaos Warriors join the fray as the Silver Jarl and his unit charge Queen Helga's unit again. Helga once again accepts the challenge from the Silver Jarl.
Although she and her unit held firm, the CR of the opposing force was overwhelming and they ended up breaking.
During the rally phase the Ogre Captain rallied! He turned to face the Knights defiantly. Finally, the Miners show up, however my placement of them could've been better as I had a tough time maneuvering the unit. I had a lot of shooting to perform but my dice rolling stymied my hopes for gaining any sort of edge over these guys.
In the close combat phase the Dwarf Warriors continued to keep the Chaos Chariot locked in combat. Bob said of the situation: "If it helps that's really annoying."
The Knight Champion and Chariot finally killed of the unit of Dwarf Warriors over on my left flank,
I managed to successfully snipe the Silver Jarl with a cannon ball, but he made his save! We imagine he swatted it aside like it was little more than a dodgeball.,